Wednesday 28 December 2016

3D STUDIO MAX TRAINING

3D Studio Max Course by Samyak IT Solutions Institute is suitable for students who are looking for making a career in animation and gaming industry. This 3D Studio Max Training in Jaipur course takes the student through material creation, object modeling, animation, cameras, scene generation, and much more. This course also focus on basic lofting techniques, boolean operations, and also introduces to 3D Max systems like particle systems, walkthrough etc…


Pre-requisites for the Course:

Familiarity with Windows or Mac operating systems, Basic computer skills & Internet. Knowledge of Photoshop is must to join this advanced 3d Max course in our institute in Jaipur
Learning Outcomes:

    Exploring the 3Ds Max Interface

  1.     Controlling and Configuring the Viewports in 3Ds MAX
  2.     Working with files, Importing, and Exporting in 3Ds MAX
  3.     Customizing the 3Ds Max Interface and Setting Preferences
  4.     Creating and Editing Primitive Objects in 3Ds MAX
  5.     Selecting Objects and Setting Object Properties in 3Ds MAX
  6.     3Ds MAX Transforming objects, Pivoting, Aligning, and Snapping
  7.     3Ds MAX Grouping, Linking, and Parenting Objects
  8.     Accessing Subobjects and using Modeling Helpers in 3Ds MAX
  9.     Introducing Modifiers and Using the Modifiers Stack in 3Ds MAX
  10.     Drawing and Editing 2D Splines and Shapes
  11.     3Ds MAX Modeling with Polygons and Patches
  12.     Using the Graphite Modeling Tools and Painting with in 3Ds MAX Objects
  13.     Using the Slate Material Editor in 3Ds MAX
  14.     Creating and Applying Standard Materials
  15.     Creating Compound Materials and Using Material Modifiers
  16.     Configuring and Aiming Cameras
  17.     Using Lights and Basic Lighting Techniques in 3Ds MAX
  18.     Understanding Animation Key frames in 3Ds MAX
  19.     Animating with Constraints and Simple Controllers
  20.     Rendering a scene
  21.     Working with the Schematic View in 3Ds MAX
  22.     Deforming Surfaces and Using the Mesh Modifiers
  23.     Working with Compound Objects
  24.     Using Specialized Material Types
  25.     Painting in the Viewpoint Canvas and Rendering Surface Maps
  26.     Unwrapping Uvs and Mapping Textures
  27.     Creating Baked Textures and Normal Maps
  28.     Using Animation Layers,Modifiers, and Complex Controllers
  29.     Working with Function Curves in the Track View
  30.     Working with Advanced Lighting, Light Tracing, and Radiosity
  31.     Using Atmospheric and Render Effects
  32.     Rendering with Mental Ray
  33.     Rendering with V-ray in 3Ds Max

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